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文章發表於 : 週五 1月 12, 2024 5:07 pm 
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註冊時間: 週五 1月 12, 2024 5:01 pm
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I realise none of that sounds specially interesting, however New World has some thrilling ideas. The most exciting revolves round territory manage, wherein guilds - companies - can own areas different gamers can live in, levying taxes and building those areas up and, of direction, fighting over them. Or, alternatively, Warring over them. And that is what I were given a threat to try: a War, a type of instanced, 50 vs. 50 fight related to some capture factors and a citadel.

Players join up to a War in a city, placing their call on either the attacking or protecting team, and arranging themselves into Armies and inside them, Groups. Then they may be teleported to a retaining camp wherein they should buy ammo for siege weaponry, and potions and food for themselves, until the countdown is over and they can start. Then, the holding camp doors open and the carnage starts offevolved.

Again, different video games have done this, but what enables New World sense fresh is how it works. Most importantly, tab-targeting has long gone, which means there is no unfastened-floating cursor to select other characters with and solid spells on them, as you could in World of Warcraft. Here, you've got a crosshair and also you need to aim your spells (or arrows or weapons) at human beings, both as projectiles or ground-centered abilities. What this means is combat is far more concerned and brings your eyes lower back into the center of the screen, far from health bars and hotbars.

Also, you could block. It sounds ridiculous that I'm enthusiastic about this type of mundane characteristic however I do not take into account different MMOs allowing me to do it. It manner, if you're a spellcaster, you don't have to genuinely run around absorbing assaults from whichever person has closed the space on you, you could sincerely do something positive about it (apart from try to solid a protective spell). You can press the right mouse button to maintain up your workforce and block incoming assaults, assuming you're going through the right way. It felt so alien to me, it took nearly the complete demo to sink in.

New World is going a step further than this, too. You can pull out a melee weapon for your attacker and move toe to toe with them, the usage of skills precisely like their personal. That's proper: you may be what you suspect of as a healer (sorry I'm focused on this at healers through the manner but that is generally what I am till I paintings up the braveness to be reckless) as well as a fighter in addition to some thing else, and it's noticeably clean now not to absolutely be the squidgy bullseye at the returned for a trade.

You can Mut 24 coins do all this due to the fact New World uses a classless person-build device primarily based around weapon capacity trees. You absolutely transfer your weapon in fight to exchange to a different construct, and you could cross fairly freely to and fro between your three prepared weapons with best a slight cooldown.

What you could do relies upon on what guns you're specialised in and what abilities you've got unlocked of their applicable bushes (you gain points by the use of the weapons). I pumped points into the Life Staff tree and Protector path, which constitutes pretty traditional restoration (I'm sorry I'm so dull). Life Stealer seemed extra interesting however I'd spent my factors by the point I realised this. I also pumped points into the Pyromaniac path within the Fire Staff tree, and could have pumped factors into a third route however, once more, had spent all my attribute factors on castery attributes by the time I realised this.

By pressing 1, then, I should use my three energetic healing capabilities. A pulsing ground-centered area heal, a burst ground-focused place heal, and a excellent dome of safety sustained over my head like Gandalf maintaining off a Balrog, projectiles soaking into it with a hole increase. Then, via urgent 2, I may want to transfer to my fireplace build and get entry to my flamethrower capability, my factor-blank fire swirl element, and my floor-targeted, big area meteor strike. I can also use the left mouse button to hearth projectiles from my staves (the recovery bolts damaging or recuperation relying on who they hit) either for a touch mana if I tapped it, or a variety of cheap madden 24 coins mana if I held the button down and charged it up. Elsewhere, Spacebar produced a circumvent roll and Shift sprinted, and stamina and mana ruled how tons of all of this I may want to do.


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